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I gave up after round3. I liked the aesthetic of this game, and I understand its an expiremental short so im curious on some design decisions you made.

Whats the number on the bottom left? Why does it say get20? Whys the camera move in and out like that?  Whats up with the controls escape and space and then mouse control?  Whats even going on in this game? Are we just cleaning paintings? Whats the refill, water in our cloth?


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Thank you for your response to the game Mu-Mei.

This was my first game I created and completed so I can get some feedback. 

In general, this game was based on the personal experience of being given pity awards for doing nothing all because, you breath air. Only to find the truth that you're not really good at you're job and feel like like you're being lied to.

The number on the bottom left is the timer: By the start of the round showing the word "Timer." I'm sorry this wasn't clear enough.

The get20 is when if you hold the space you get 20 filled to speed up the process of refilling. I'm sorry this wasn't clear enough.

I choose the mouse controls as I thought it's logical as it's a game about cleaning instead of moving. As well, I thought the esc and space being more remebreable then using a random letter or number.

This game is about you cleaning windows; spying on people though said windows... The rest is shown through rest of the rounds. I recommend for you to play the rest of the rounds and respond to me after.

However, The first rounds has little hooks other then what is this.

In general,thank you for playing my game and responding to me :)